
If this announcement had come two weeks prior, it would have had some clear synergy with Google's then vision, bringing together hardware and software in a neat package. It's just that the timing and general optics here look a touch embarrassing. Yes, Google killed Stadia, but that doesn't mean the company sees cloud gaming as a wholly futile pursuit - in a way, it's good to see the company move on quickly and support streaming in another form. So, with the closure of Stadia looming, what are Google proposing you actually play on these devices? Well, in the announcement blog post they spoke of three cloud-based services - NVIDIA's GeForce NOW, Microsoft's Xbox Cloud Gaming, and Amazon's currently US-only Luna service. Whether such features are enough to define these products as 'built for purpose' is not yet clear. They determined that these new Chromebook devices " consistently deliver a smooth, responsive gaming experience with 120 frames per second and console-class input latency of under 85ms". These upcoming devices, which are a touch pricier than your standard Chromebook, have also reportedly been independently tested and verified by the game performance measurement platform, GameBench. Having a high-refresh screen is undoubtedly an advantage in any gaming setup, and the best WiFi tech you can get just makes sense in a device designed for streaming.

Well, beyond noting the apparently compulsory RGB keyboard options, the laptops all have 120Hz high-resolution displays and WiFi 6/6E connectivity. Of course, the appeal of cloud gaming is that it should work across a wide range of devices - without the need for specialised hardware - so what's the differentiator with these laptops? Google have partnered with laptop makers Acer, ASUS, and Lenovo to create Chromebook devices that are " the world's first laptops built for cloud gaming".
